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I textured him with the spotlight by using the some hulk pictures from the movie but I guess the trishaders that I used wasn't a good idea for the render
there's some good videos on how to use fibermesh on youtube. one method of getting hair the way you want it is to use hairballs and polygroups. basically you divide the head part where you want hair into different polygroups then when you add fibermesh the hair will automatically be assigned those polygroups. then you sculpt each polygroup individually. if you have long hair use hairballs to curl the hair up into balls for each poly group, then use the hairbrush to sculpt that hair as you want it. good idea to use fibermesh for the rips in the clothing, but maybe using a noiseplug would be better?